TFT Traits — Set 18

Overview of all traits and synergies in Set 18, showing unit thresholds and combat bonuses.

Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher.

Adaptors gain Ability Power or Attack Damage, depending on which is higher.
2 (2) 25% OR

3 (3) 35% OR

4 (4) 50% OR
Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 5% Durabilty. While above, your team gains 7% Damage Amp.
Champions:
The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health.

Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.
2 (2) 175 HP

4 (4) 350 HP; Bonus is 30% stronger

6 (6) 600 HP; Bonus is 50% stronger
After combat, your Wisps are empowered.

Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
3 (3) Wisps are upgraded, 12% ADAP

5 (5) Wisps are in every shop, 30% ADAP

7 (7) Gain 4 gold after buying a Wisp, 50% ADAP

9 (9) You can buy 2 Wisps per round, 55% ADAP

11 (11) Wisps overflow with power, 100% ADAP
Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.
Champions:
Caustic damage 30% Shreds and Sunders enemies for 4 seconds.

Shred: Reduce Magic Resist

Sunder: Reduce Armor
Champions:
Gather Essence by killing champions, plus more by losing player combat.

Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
3 (3) 2 Essence per kill, 22 Essence per loss

4 (4) 2 per kill, 28 per loss

5 (5) 3 per kill, 35 per loss

7 (7) 10 per kill, 60 per loss
After 8 seconds of combat, the Eclipse kills the lowest Health enemy, repeating every 3.5 seconds.
Gain placeable Elderwood plants.
3 (3) A Stonebark Tree and a Lifebloom

5 (5) A second Stonebark Tree and Stonebark Trees gain 200 Health

7 (7) and the Deepwood Protector

9 (9) Plants star up to 2-star

11 (11) Plants star up to 3-star and the forest comes to life
Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's Ability.
Champions:
2 (2) Executioners gain Precision and 15% Critical Strike Chance.

3 (3) Additionally, enemies bleed for 25% bonus true damage over 3 seconds.

4 (4) Bleed damage increased to 35%.
Your team's damage, healing, and shielding attracts Pixies.

Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
2 (2) 4.5% and 3% Heal.

4 (4) 7% and 5% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.
Flora Fatalis champions harvest enemies on takedown, gaining:
1 (1) 10 Mana

2 (2) and grant a 7% max Health heal to the lowest Health ally.
Gain 1 seed when your strongest Ivern casts, plus 3 every combat. Ivern uses 5 seeds to grow a hex on your board that grants a bonus to its occupant.

Seeds: 0 / 5

Current Biome:
Champions:
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.
2 (2) 20% AD

3 (3) 30% AD

4 (4) 45% AD

5 (5) 60% AD
Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.
2 (2) 1% Burn, 33% Wound

3 (3) After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher

5 (5) Ignite 2 shop slots, 3% Burn

7 (7) Ignite 4 shop slots, 4% Burn
Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.
2 (2) 7% AS, 7% AP

3 (3) 10% AS, 12% AP

4 (4) 14% AS, 16% AP

5 (5) 18% AS, 20% AP
Monoliths gain 10 Armor and Magic Resist for each enemy targeting them.
Champions:
Whenever an enemy within 3 hexes dies, your strongest Old Growth champion gains 30 permanent max Health.

Current: 0
Champions:
Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.
2 (2) +3% AS per Attack

3 (3) +5% AS per Attack

4 (4) +7% AS per Attack

5 (5) +10% AS per Attack
1 (1) Only active while fielding 1 Rival.

Rivals collect takedowns, gaining 3 if they takedown another Rival.

1 (1) Rivals collect takedowns, gaining 3 if they takedown another Rival.

Takedowns evolve Kha'Zix, permanently granting him your choice of Executioner, Rapidfire, Ravager, or Spellweaver.

Rengar grants 2/3/5 gold every 8 takedowns. After 30 takedowns, your team gains 5% Attack Damage plus 0.2% AD per additional takedown.

Kha'Zix Takedowns: 0 / 0
Rengar Takedowns: 0
Gold Earned: 0

2 (2) Rivals can be fielded together, and their abilities grant each other bonuses.
Champions:
3 (3) Your champions gain a 5% max Health shield and deal 8% bonus magic damage. Gain additional bonuses for each unique 3-star champion:

1 : Increase shield and magic damage by 1% for each 3-star.
3 : 15% AS and 12 ArmorMR
5 : Convert 40% of the bonus magic damage to true damage.
8 : Every 4 seconds of combat, a 3-star champion ascends to 4-star.
Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
3 (3) The Rider gains
15% HP and 15% AS

5 (5) 40% HP 35% AS, and 50% of the BFF's Ability applies to your Sprykin champions.

7 (7) 55% HP 55% AS, and 100% of the BFF's Ability applies to your Sprykin champions.
Summoners empower their summons in different ways.

Yorick: +30% Health
Azir: +20% Damage
Mama Beak: +45% Damage
Zyra: +4 Plant Attacks
2 (2) Empower Summons

3 (3) Improve each effect by 50%
Your team gains 5% Durability, increased to 10% if 6 or more Zyra plants are alive.
Champions:
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
2 (2) 18% max Health

4 (4) 30% max Health

6 (6) 40% max Health. Gain 5% Durability while Shielded.