Your next augment is one tier higher.
Gain a Recurve Bow. After your champions attack 1000 times, get 2 more.
Gain 1 Thief's Gloves.
Your team gains 30 Health for each champion that starts combat in the front row.
Gain a random Emblem.
Gain a random Emblem and a Reforger.
Set your win streak to +4. Gain 4 gold.
Store gold equal to the interest you earn. On 3-3, gain gold equal to 100% of the stored gold. Gain 1 gold now.
Gain a random 2-cost champion now. Gain the same one again every time you level up.
Champion: 0
Gain a B.F. Sword. After your champions deal 65000 physical damage, gain 2 more.
Your team gains 12% Omnivamp. Excess healing is converted to a shield up to 200 Health.
Gain 3 2-cost champions. After 6 rounds, gain 3 more.
Gain 3 3-cost champions. After 6 rounds, gain 3 more.
Gain 3 4-cost champions. After 6 rounds, gain 3 more.
Gain a Leona, a Kayle, and a Sejuani. Leona gains 70 permanent max Health each round, increased by 10 for each unique 3-star champion fielded.
Gain 8 gold and 1 XP.
Gain 12 gold and 3 XP.
Whenever you would get a component, gain a component anvil instead. Gain a random component.The anvil offers 4 choices.
Enemies in the first two rows lose 4 Armor and Magic Resist every 2 seconds.
Whenever you craft a completed item, gain 2 rerolls.
Lose all champions on your board and bench. Gain a Training Dummy with 60% of their combined health. The dummy gains 1150 Health per stage. Gain a random non-tank 2-star 2 cost champion.
Every 4 attacks an ally takes, they deal 25-80 (based on current Stage) magic damage to nearby enemies (1 second cooldown).
At the start of every round, lose the champion in the rightmost bench slot. After losing 33 gold of champions in this way, gain a powerful reward. Gain a 3-cost champion now.
Gain a Giant's Belt. After your champions take 75000 damage, get 2 more.
Gain 12 gold, then flip a coin. If heads, gain 4 more gold.
Your champion that starts combat in the center of the front row gains 15% Damage Amp and 25% max Health.
Your 1 and 2-cost Inferno champions gain 0.2 Attack Damage and Ability Power. The one who did the most damage last combat gains double. Gain a Varus and an Akali.
Gain a Tear of the Goddess. After your champions spend 6500 Mana, gain 2 more.
Your team gains 10% Attack Damage. Every 5 seconds, they gain 5% more.
The next 1-cost champion you buy is 3-star. Gain 5 gold.